The 6-day Alliance Duel plan + live Arms Race clock.
First to 7 victory points wins the week. This tool tells you exactly what to focus on today, calculates your current-day score, projects your weekly per-member VP, and shows the live Arms Race phase so you can stack rewards. Grounded in the LWS KB.
Server (UTC): —
Your local: —
Weekday: —
Auto-refreshes every 60s ·
Arms Race — today's 6 phases
Daily · 4 hours each · phases shift 4h earlier every day (per-server drift)Loading…
Server time is assumed UTC unless overridden. Start-of-cycle times are localised to your device below.
Per-server drift. Because phases shift 4 hours earlier each day, the schedule you see today is not what you'll see tomorrow — check back at reset. If your server's Arms Race baseline doesn't match, set a custom offset below.
0-23 · saved locally · shifts today's phase list
Weekly VP projection KB §09
Estimate your alliance's finish position without hand-tabulating every dayInputs
Adjust the sliders below. The projection sums per-day contributions × alliance-size × Saturday participation to estimate your weekly per-member VP contribution and the alliance total.
Enemy Buster Saturday · prep panel KB §09
The 4-VP day. Prep starts Friday night.Saturday prep —
Saturday alone is 4 VP — more than any 3 other days combined. A losing week can flip on Saturday if you show up prepped. Below is the checklist.
Friday-night checklist
- Activate 24h shield after last training queue completes (Friday ~11pm server) — protects your city while you're not online during the Saturday scoring window.
- Cash all trade trucks + secret tasks Friday night — those are 200k/150k pts on Tuesday, only 200k Sat if you hold them.
- Empty barracks queue — troops in training don't fight. You want the max standing army for Saturday.
- Refill stamina + drone-data caps — you'll spend them Saturday morning on radar & PvP.
- Confirm your paired rival tag — Saturday has a 5× multiplier ONLY on rival-alliance kills. Post the tag in alliance chat.
Hero comp for PvP (Saturday)
- Marshal: Kimberly (attack buff + shield break) OR Marcus (armor pen). Both legendary.
- Vanguard: Molotov specialist (Nikola, Reagan) — first-strike DPS matters when you're hunting rival trucks.
- Missile/Aircraft slot: Highest-rank hero with matching gear affix; missile carriers score higher per-troop in PvP.
- Formation: Cavalry-heavy for chase & catch. Rival trucks flee — you need speed to catch them before they garrison.
- Skill medals: Refresh all skills to max before Sat 00:00 server; medals used earlier in week don't refund.
Ready to plan — Saturday scoring window opens at 00:00 server on Sat.
Weekly VP contribution per member preview data
Populated after your first weekly submission (via Roster + Season Timeline)Trend
Preview series shows what a healthy 4-week trajectory looks like. Once you upload your alliance roster via roster.r5tools.io and log your first weekly submission, this chart will replot with your alliance's real per-member VP totals.
What you've done today · point calculator
Enter what you've completed. Personal-chest thresholds update below.
Estimated points today
Individual score — the alliance total is the sum of all members'
0
Every-week strategic rules KB §08 · §09
- Saturday alone = 4 VP — the single biggest swing of the week. Win it plus any 3 of Days 2-5 and you flip a losing week.
- Tuesday Base Expansion is where banked speedups pay off — pre-queue upgrades, dump construction speedups Tuesday, points score on completion.
- Points score on completion, not on speedup use. Start the queue BEFORE the day flips; dump speedups to finish it inside the window.
- Arms Race "Gift Box" exploit — complete a building/research the day before, leave the reward unclaimed, open it during the matching Arms Race phase. Points fire on unwrap, not on timer completion.
- Waterfall barracks training — stack multiple lower-tier queues, upgrade a barracks during Unit Progression phase to auto-promote all queued troops. Points score on the arrival level.
- Arms Race overlap — when the VS Day theme matches the active Arms Race phase, the same action scores in both events. (Tuesday Base Expansion × City Building phase, Friday Total Mobilization × Unit Progression phase.)
- Saturday Enemy Buster: 5× multiplier vs. your paired rival alliance. Kill their troops, not just anyone's.